![]() I mention of this because the heads are actually oriented at scene center (0,0,0), but have transforms to put them atop the shoulders (head height). ![]() The model must be oriented at "head height", with transforms applied/frozen at that position, then rigged before export. Best to copy a shader property from a vanilla hair to get the right settings for now. Workflow is the same as others, even short styles are rigged to the head bone. ![]() ![]() When I'm ready, I'll put this info and more on a wiki somewheres. ![]()
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